Ocarina Of Time Walkthrough
Items to find: Deku Shield, Kokiri Sword, Deku Sticks
First talk to Saria, Link's best friend. Moving around Kokiri Forest,
you will find that your passage to the Deku Tree is being blocked by a
young boy named Mido. He says that it's too dangerous ahead, and only
someone who has some weapons will be able to make it across. Fine then!
From Link's house, go up the hill and turn left towards some fences.
Either go around or climb over it, and make your way to the wall. Enter
it; inside is a maze like area with a boulder rolling around. Carefully
make your way to the other side to discover a treasure chest. Open it to
find the Kokiri Sword! Backtrack outside.
Exploring the forest, you'll find...what looks like...a man having
"sexual relations" with a rock. When none of your family members is
watching, talk to him for some laughs. Go to Mido's house. Inside are
several chests, each containing Rupees. There are also some in the grass
nearby. Collect at least 40 of these shiny gems and then go skipping to
the shop, not literally, mind. It's the red building in the middle of
the lake. Looking in the their inventory, you'll find the Kokiri Shield.
Buy it and then equip both the Sword and Shield (pause menu). Before
going to Mido, I'd explore the rest of the village for items. If you're
new to the game I'd also make a trip to the Training Center to get the
ups and downs of the game. Don't forget to talk to all the people and
explore around, especially if you're new to the game!
Now you're ready! Talk to Mido and he'll let you pass to the great Deku
Tree. In the path behind Mido, destroy all of the Deku Babas and get the
Deku Sticks they drop. When you get to the Deku Tree, he will talk to
you about how Ganondorf's evil cohorts are destroying him from the
inside-out. He'll ask you to go inside, then open up to reveal a hole.
Walk inside...
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///////////////////////// DEKU TREE DUNGEON \\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Map, Compass, Fairy Slingshot, Kokiri Emerald
Go forward and climb the ladder on your left. Follow the path and you'll
soon find a Treasure Chest, open it to find the Map. Keep going, jump
over the hole, and into the next room. The door will lock behind you.
Deflect the nut back at the enemy in the middle with your shield, it
will fly away and start running around the room. Z target it and it will
give you a tip, and the room will be unlocked. Jump on the platform,
then towards the chest. The platform will fall, destroying your exit.
Pick up the Fairy Slingshot in the chest, then turn around, aim up, and
hit the ladder hanging on the wall; it will fall and let you exit.
Go near the vines and use your Slingshot to get rid of any would-be-
enemies. Climb to the top, then keep on running until you hit another
room. You must stand on the switch to activate the platforms. Jump
across them to the other side, this is where the Compass is! To un-lock
the exit you'll have to light the un-lit torch by using your Deku Stick.
Light it on fire via the lit torch, then touch it to the un-lit torch.
Simple, yes?
Before you entered you should have noticed that every few feet a Giant
Skulltula would drop. Well, find one, then kill it by piercing it's
underbelly. See the ledge behind it? Jump off and aim at the spiderweb
below. If you hit the sides you'll just bounce off...climb up and try
again. However, if you hit it dead-center it will tear and you'll fall
into a water room.
You can only stand on two platforms, the third is too high to reach. A
switch is on the second platform; hit it and the nearby torch will
light. Get out your Deku Stick and light it using the torch. Now, jump
to the 1st platform...you're probably wondering how, since when you jump
you land in the water and go under, extinguishing the flames. Well, part
of the seafloor is high enough that you can walk on it. On the first
platform is a spiderweb on the wall, let the Deku Stick with the flame
touch it and...BOOM! No more spiderweb and one door to go through.
Another Deku Bush Guy...you could hurt him then talk to him to get rid
of him like the last one, but it's not necessary. Above the door out of
here is an eyeball; hit it with your Slingshot and the door will open.
Another problem...a platform will carry you across some water, but a
giant log with spikes on it will push anyone who is on the platform
clean off. Well, jump in the water and look for the switch; it's under
the log. Get right over it and then dive (hold the A button). The switch
will lower the water and the platform. Hurry! It won't last long...
Kill the giant Skulltula, then push/pull the block as far as it will go.
Now climb up it (push against it while pushing up to get the option to
appear) and out the door. Kill the next Giant Skulltula, then run
forward and light your Deku Stick on the torch, then use it to light the
other two torches. Go through the un-locked door. Ok, do the same thing,
except now you have to burn some spiderwebs. One will lead to a dead-end
with a Deku Baba, while the other will lead to a short tunnel. Go
through the short-tunnel, obviously.
Another spiderweb, but this time it's on the floor. There are several
torches, but they are too high for you to reach. As you have already
noticed, this is the third platform of the water room. Push (not pull)
the crate over the edge and it will form a platform for you to jump
from/to the second platform, the one with the torch. Now all you have to
do is go over there, light the stick, then run and jump back to the
spiderweb! To actually burn it you'll need to swing the stick.
You will now face three Deku Bush Guys at once...You have to hit them in
a certain order to open the door, like that one Deku Bush Guy said a
while ago. First the one in the middle, to the right, then the left
(from your perspective when you enter the room). Boss room!
Look up to start the fight. Check the Boss Section for details on
this...Collect the Heart Container and enter the blue light once she is
dead.
The Deku Tree will tell you the legend of the Triforce - what it is,
what it does, and where it came from. Before dying, it will hand over
the KOKIRI EMERALD, the first Spiritual Stone.
*********************************
COLLECTING 2ND SPIRITUAL STONE
*********************************
C O L L E C T I N G 2 N D S P I R I T U A L S T O N E
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////////////////////////////// KOKIRI FOREST \\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Fairy Ocarina
Talk to everyone, their reactions will be different since the Deku Tree
is dead. You'll now want to (well, even if you don't, you have to) exit
the forest. Use the exit by the Know It All Brother's House. As you are
leaving the forest, Saria will hand you the Fairy Ocarina. Ignoring the
fact that this is not the Ocarina of Time, continue out of the Kokiri
Forest and into Hyrule Field.
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////////////////////////// HYRULE FIELD \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Map of Hyrule, Rupees (for Mini-games and shops!)
An owl will give you a map of Hyrule. Now if you don't know where
something is I tell you, check the map >:) Going across, make your way
to the Market that lies directly below Hyrule Castle. If you go during
the night you'll have plenty of Stalchilds to deal with, and they're not
the best of things because of the large numbers of them. You can not
enter the Market at night as the drawbridge is down; wait 'till morning.
There are plenty of bushes around here to make money, so that's a good
way to spend your time. Don't forget about the Stalchild trick!
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//////////////////////// MARKET AND HYRULE CASTLE \\\\\\\\\\\\\\\\\\\\\\
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Items to find: "Zelda's Lullaby", Strange Egg, Zelda's Letter
WOW! There are a TON of people to talk to here. Remember to come back
here after finding Kakariko to partake in some pretty awesome Mini-
games. Oh, you'll also find a girl named Malon, she has red hair. You
know, the cute and sexy one. She says her dad is missing - she thinks
that he is sleeping near the castle. Then continue on to the castle (for
God's sake, whatever you do...DON'T buy the Hylian Shield! It's a huge
rip-off, and you can get it later for free.) Making your way to Hyrule
Castle you will find a guard , talk to him. It seems no one can enter
the castle. So go back to the Market, then come back and you'll see
Malon, and she'll give you a Strange Egg to help find her dad. Climb the
vine wall behind her, make your way across the gate, and drop down the
ladder you'll find on the other side.
Now you'll have to make your across a hill and past some guards. If you
get caught they will kick you out; but no worry! You can always try
again...After doing this you will find some water, swim around the
pillar until it stops, get out. There will be a sleeping man, this is
Malon's father, Talon. If it's daytime the WEIRD EGG will have hatched,
and the chirping of the young chick is just the right pitch to wake up
Talon. Fearing that his daughter may be mad at him, he quickly hurries
off (it's rather funny...).
Behind him are two crates, push/pull them to the water to form a bridge.
Jump across and get in the hole with water coming out. You have to aim
for the ledges or else you'll fall into the drink. Now you have to make
your way across the courtyard! This time the guards are walking around,
which makes things a bit tougher. Watch them for a few seconds, memorize
their patterns, then sneak by when they're not looking. It shouldn't be
THAT hard, there are a lot of bushes to hide behind. At the end of the
path is Princess Zelda.
Zelda will talk to you about your quest to save Hyrule, among other
things. Zelda tells Link to go find Impa, her nanny, after handing you
Zelda's Letter. The funny thing is, this cinema takes about 10 minutes
to end...do do do...
Walk back towards the guards to find Impa. She will teach you how to
play Zelda's Lullaby on your Fairy Ocarina. This will have many uses in
the future...Then she will escort you out of the castle.
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///////////////////// HYRULE FIELD/LON LON RANCH \\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Lon Lon Milk/Bottle, "Epona's Song"
Go to Lon Lon Ranch, you will gaze at the horses...horses you won't be
able to ride for a looong time >=) Speak to Malon, then show her your
Ocarina to learn Epona's Song. Epona, by the way, is the name of your
horse. Sure, it's just a baby...but it WILL be yours in seven years. Not
REAL years, mind you...Go play Talon's Game [See "Mini-Game" Section] to
get a Bottle Of Lon Lon Milk, but what you really want is the bottle
itself. Talk to Malon (she's out in the horse pen) and learn Epona's
Song, you'll be using this later when you need to retrieve your horse.
Then go to the Lost Woods...it's behind Mido's house in Kokiri Forest.
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//////////////////////////////// LOST WOODS \\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: "Saria's Song"
This place is very confusing, with paths going every which way. Your
main goal here is to find Saria. The route is: RIGHT, LEFT, RIGHT, LEFT,
CENTER, LEFT, and RIGHT. You can also find this by listening to the
music...it's loudest from the correct path. You will find a wolf at the
end; defeat it (for 50 Rupees!) and follow the path behind it. You'll
find a maze like area with enemies everywhere. After making your way
through it you will find Saria, your cute friend, waiting for nothing in
particular. She'll teach you Saria's Song. Aw, how cute, her name just
*happens* to be Saria! What a coincidence...ahem...After you are
finished, head to Kakariko Village. It's on the left side of Hyrule
Castle.
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//////////////////// KAKARIKO VILLAGE/GRAVEYARD \\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Opening to Death Mountain, Bottle, "Sun's Song"
There are a ton of things to do here! First off, get the Bottle from the
Chicken Lady (See the appropriate section). After that, earn Rupees by
jumping up on the log near the unbuilt house. You can also buy a few
things. In the graveyard, pull on the tombstone with flowers in front of
it to reveal a hole. Drop down to find the Hylian Shield! Ok, return. At
the very end of the graveyard is a large statue, stand on the Triforce
Symbol and play Zelda's Lullaby, the statue will explode, revealing a
hole. Once inside, defeat all of the Keese to open the door. The easiest
way to do this is to Z-target them and use your Slingshot. Avoid the
ReDeads by swimming through the green soup (even if it does hurt you)
and go into the next room. Read the writing on the wall to learn Sun's
Song, the tune of the Royal Family. Go back outside. Now you can do a
TON of things, but that's covered in other various sections, and is not
vital to gameplay. To continue, give the guard in front of the gate
Zelda's Letter, he'll open it for you, and ask you to get a Mask...but
that's later.
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//////////////////////////// DEATH MOUNTAIN \\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Entrance to Goron City
Walk up the slope. In awhile you'll spot Dodongo's Cavern, but it's
blocked by a large boulder, so you'll have to ignore it for now.
Continue up the path, talking to the Gorons you see for information, and
take a right when the path splits to find a city...just be careful of
that rolling Goron, he can knock you off!
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///////////////////////////// GORON CITY \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Goron's Bracelet
Again, there is a lot of people to talk to, but besides that there's not
much. Putting everyone's stories together, it seems that Ganondorf has
sealed the entrance to Dodongo's Cavern with a boulder. Thing is,
Dodongo's Cavern is their main source of nutrient rich food - rocks!
Everyone is starving, and the king, Darunia, has locked himself up in
his room and is waiting for a royal messenger. Go down the stairs all
the way to the bottom level and step on the mat in front of the closed
door. Whip out the Fairy Ocarina and play Zelda's Lullaby. It will open,
revealing Darunia. He says that a song that is lush and has to do with
nature will cheer him up...Play Saria's Song and he will get up and
dance! After an amusing sequence he will reward you with Goron's
Bracelet, which will allow you to pick up bombs from bomb flowers! Exit
Goron City...
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/////////////////////////// DEATH MOUNTAIN \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Entrance to Dodongo's Cavern
There is a ledge above the sealed off entrance to Dodongo's Cavern, it's
right next to the entrance to Goron City. Hike up there to discover a
Goron and a bomb flower, he'll teach you about them. Pick up a bomb and
throw it over the ledge. If you throw it correctly, it will land on the
boulders and blow them away, leaving a rather large, gaping hole in the
side of Death Mountain. Well, what are you waiting for? GET DOWN THERE!
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////////////////////////// DODONGO'S CAVERN \\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Bomb Bag, Goron's Ruby, Map, Compass
(Always have the Hylian Shield equipped in this stage, as the Fire Keese
and Dodongos can burn it if their fire touches it! However, the Deku
Shield IS a better shield to use when fighting Business Scrubs and the
Lizalfos, since Link uses it like a real shield instead of covering
himself up with it (you can't move while in that position, even when in
Battle Mode). If you're Deku Shield is burnt, you can buy one from the
various Business Scrubs)
Pick up a bomb flower and hurl it at the strange part of the wall to
reveal the "Main Room" of the dungeon! Run forward and jump on the
platform, then head to your right. Pick up a bomb flower and throw it at
the odd part of the wall and the Eye Enemy. Ignore the first one because
it just leads to a Gossip Stone. Go in the hall, then run down, avoiding
baby Dodongos. At the end is a switch that won't stay down...simply push
a statue over it and the switch will stay down, allowing you to go
through the door.
Lizalfos time! Use your sword fighting techniques to lay both down, then
the door will un-lock and you can continue. Now, take out your Deku
Stick and...wait, what's that, you don't have any Deku Sticks? No
problem! Just blow up the odd side of the wall with a Bomb Flower and
you can buy them from the Merchant Bush. Now, where was I...oh yes, the
sticks. Take one and light it on the torch, then light all the other
torches. Just be careful of the Dodongos...Behold! The door un-locks...
We're back in the "Main Room" again. Hit the switch you see, it will un-
lock the door on the far side of the chamber. Scramble over there, take
the bomb flower, and throw it at the oddly shaped piece of wall. Inside
is a chest with the Map! Now go through the door...Throw the bomb flower
at the odd shaped piece of wall, again, and go through. Fight the Armos
Statue, it's easy, but here's how: Awake it by touching it, and then use
a Deku Nut or a bomb (there are bomb flowers in this room) to hurt it.
If you use a Nut, you'll need to then slash it with your sword, but if
you use a Bomb it won't matter. Then quickly run away as it will
explode. The exit will un-lock and you can then retrieve the Compass
from the chest it was guarding. Exit to the previous room.
Now, this is hard to explain, but extremely easy to do. Ok, see the
little split in the row of bombs? It's where the two rows a bombs (one
on each side of the central pillar) meet. Well, pick up the bomb near
the wall (totally away from the two rows) and throw it in the split. It
will explode, causing a chain reaction that will demolish the pillar and
form a nice stairway for you. Bomberman, anyone? Go up the wooden path
and go through the door at the top of the chamber.
Like the old saying goes, "Let a sleeping dog rest." Well, "Let a
sleeping Armos rest." You do not have to destroy them, and you shouldn't
want to since it's a big ordeal (especially for rookies). All you have
to do is pull the statue away that is in front of the ladder. At the top
is a switch that will solve this room...Cross the bridge, being weary of
the many Keese, and into the next room, then fall down into the little
maze with switch blades. Just watch where you are, everything should be
fine. Like Navi says, you can see around the corner by using Z and
sidestepping, that way you won't have any surprises waiting around the
corner. At the end is a blue block against a ladder. Climb up to the
thin path. Jump off to the side and land on the pillar with a bomb
flower and a chest (it has some Rupees). Pick it up, then face the oddly
shaped wall above the ladder. When it is flashing red, toss it. With
proper timing, and maybe a little bit of luck, the bomb will explode on
the wall, revealing the next path. But that is not the only way to do
it. If you have a good eye, you can get it "stuck" at the top of the
ladder. Then you can just wait for it to blow; it sure is easy that way!
Go through the new passageway.
Problem: Platform to exit is on fire. Solution: Shooting eyeball above
doorway with Slingshot. Then another Lizalfos room...then a similar
problem, except with two platforms. And for the occasion there are two
eyes...well, what are you waiting for, a drawn map? The next room has a
large chest...ta da! The Bomb Bag! Now you can make bombs under your own
power (I suppose Bomberman has one, as well?). In the next room, hit the
switch. Now if you accidentally fall or get a game over you can easily
reach the 2nd level, but I'm sure that won't happen, now will it? Ok,
see those gaps in the bridge? You have to throw bombs down them so they
land in the eye's of the giant statue of a Dodongo...ok. Now it will
open up it's mouth. If you lost your Deku Shield on accident, bomb the
nearby wall (still on the bridge here) and a chest has one. But if you
still have it will just have a few Rupees. Get to the main level by
either falling or using the elevator, then go through.
Another switch that won't stay down, but there's not a statue in sight,
so go up the hole instead. Drop down, then follow the path to the left.
You'll find some blocks to climb...do so. At the end of a tunnel is a
block, push/pull it into the room with the switch (which is just ahead;
how nice). If you're low on your bomb supply, just open the chest
nearby. Now bomb the odd part in the floor to drop down into a lava pit
room...
Good, boy! Here's a 10 foot boss for your troubles. Check out the Boss
Section for more details on this fight...
After defeating King Dodongo, Darunia will come out and thank you for
freeing his home of the evil creatures. Then he will hand over GORON'S
RUBY, the 2nd Spiritual Stone. Only one more is needed...and now the
Gorons can EAT! The cinema is quite hilarious if you ask me. "How 'bout
a big Goron hug?"
There are tons of things you can do now that you have bombs, but I'll
focus on the necessary things, there are other sections. First off, near
the entrance to Goron City (sorta) are a bunch of boulders, blow them
away and use the steps to get above. Follow the path, when the volcano
erupts just use your Hylian Shield to block the rocks and ash. At the
end, kill the Skulltulas with your Slingshot so they don't bother you,
and then climb the wall. Bomb the wall to the left of the sign and the
owl, then go inside and play Zelda's Lullaby on the Triforce Symbol to
talk to the Great Fairy to get the magic meter and the Sword Slash (run
on!). Mr. Owl will give you a lift down the mountain if you talk to him
and hold on to his talons. Fall off the roof in Kakariko (you can get a
Heart Piece here...) and then return to the Hyrule Castle grounds, a
side path will take you to a sign that says "Dead End." Bomb this with
your newly found bombs and you'll find the Fairy that will give you
Din's Fire. These are also found in the Fairy's Location
Section...naturally. These two spells are absolutely VITAL to your
quest, so make sure to pick them up.
********************************
COLLECTING 3RD SPIRITUAL STONE
********************************
C O L L E C T I N G 3 R D S P I R I T U A L S T O N E
Make your way to Zora's river, which is near Hyrule Field. Just follow
the river right into the wall.
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/////////////////////////////// ZORA'S RIVER \\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Entrance to Zora's Domain
Make your way across the rocks and head east on the map. To get past
this river, use Cuccos (chickens) to climb past large gaps. Simply pick
them up and jump! You'll be able to glide for a few seconds. Neat! :)
Soon you'll find a large rock formation with a waterfall. Play Zelda's
Lullaby on your Fairy Ocarina and it will stop, revealing a large
opening. Jump in to reach Zora's Domain!
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/////////////////////////// ZORA'S DOMAIN \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Silver Scale
Is it me...or are those Zora incredibly sexy? Um...yeah...Go past the
Shop and talk to the King of Zora's, he will tell you that Princess Ruto
is missing! Run inside the cave to the left and talk to the Zora and
tell her you want to play the diving game [See "Mini-Game" section for
more details]. Collect all of the Rupees she throws and receive the
Silver Scale. Now you can dive deeper! You can also do a few other
things, like getting a Heart Piece, but you can go look in that section
for yourself. See the hole in the wall near here? It's right in front of
the waterfall. Use your newly found diving techniques to get down there.
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/////////////////////////////// LAKE HYLIA \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Bottle/Princess Ruto's Letter
When reaching the surface get out and dive down again and retrieve the
bottle with a note in it, it's right in front of where you start. It
reads:
Help me. I'm waiting for you inside Lord Jabu Jabu's belly.
-Princess Ruto.
P.S. Don't tell my father!
Return to Zora's Domain the same way you got here, through the large
hole. But before leaving you may want to do a little fishing, or plant a
magical bean near the science lab that is not too far away so you can
get to the fishing pond when you are older. You can also start the first
half of making your own song! The Scarecrow Song, that is. It's
absolutely essential if you want to collect all 100 Golden Skulltulas!
Ahem, where was I...yes, go back to Zora's Domain.
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//////////////////// ZORA'S DOMAIN/ZORA'S FOUNTAIN \\\\\\\\\\\\\\\\\\\\\
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Items to find: Bottle, Fish, Entrance to Jabu Jabu's Belly
Give the bottle to King Zora and he will look at it, then step aside to
reveal a tunnel that goes to Lord Jabu Jabu, a gigantic whale like
creature. Return to the shallow water along the sand and look in the
water, scan for fish. Assign the Bottle to a C button and use it to
catch a fish near the store! You have to be in shallow water for this to
work. It may take a few tries, but it is possible. Keeping the bottle,
go behind King Zora using the path to the right of him. Zora's Fountain!
Ignore Lord Jabu-Jabu and swim behind him and you will eventually spot a
small island, bomb the rocks and go inside. Play Zelda's Lullaby on the
Triforce Symbol and you will earn Farore's Wind from another Great
Fairy! Now return and use the bottled fish in front of Lord Jabu Jabu
and he will open his mouth and suck you both in...MUAHAHA!...yeah.
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//////////////////// LORD JABU JABU'S BELLY DUNGEON \\\\\\\\\\\\\\\\\\\\
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Items to find: Map, Compass, Boomerang, Zora's Sapphire
Go forward, past the Octorocks, and get against the locked door. Using
your Slingshot, hit the strange object hanging from the ceiling. The
door will open. Run through the next room, then open the next door.
There's Princess Ruto! She'll say she's ok, then attempt to walk away,
but she'll fall through a strange hole. Go down there, as well, and talk
to her again. Then again...now she'll tell you that you can carry her.
Pick her up and go through the next door. Fall into the water and toss
her over the side. If she falls in the water she will disappear, go back
to the previous room to find her. This applies to anytime you lose her.
Ok, hit the switch and the water will rise, allowing you to go and pick
up Ruto. Carry her to the exit, hit the strange object on the ceiling
with your Slingshot, then go into the next room.
Wait for the elevator to come down, then jump on it and it'll carry you
to the top. You're back, in the room before the area with strange holes.
Avoid them, then go through the door at the end. Turn right, and stand
on the switch. Now set Ruto down on it, her weight will keep it down,
giving you time to go into the door. Now you have to kill all the
creatures in this room. I prefer to just Z-target them and wham on them
with my Slingshot. When they are all defeated a chest will appear, the
Boomerang is inside! Now exit, pick up Ruto, and go to the opposite end
of the hall. Set her on the switch, then enter the room to find The
Tentacle. Just Z-target the center of it, then get close to it so it
drops down, and hit it with the Boomerang. When it goes up into the
ceiling, quickly run towards it to make it come down again (just be
careful, it's very close to you and will probably knock you back). But
you will need the Boomerang...When it's dead you'll receive the Map, and
the hallway with the tentacle blocking your way is clear! Go there...
Now you must defeat the Bubbles in less than 40 seconds. The best way is
to Z-target them, then quickly toss the Boomerang their way. A single
Deku Nut will also do the job...Once you do this you will receive the
Compass! Now go down the hall, go through the new door. Inside is
another Tentacle. Kill it! You won't receive anything, but the tentacle
thing in the nearby hall will disappear, allowing you to go to the next
room. Guess what's inside? Another Tentacle! You won't receive anything
for slicing it up, but the green tentacle in the room with the strange
holes will be gone. Now go there and fall down where it used to be, then
go through that door.
Throw that sweet little girl up to that platform...but then it will go
up and you'll face another boss, Big Octo. Kill it by checking out the
Boss Section. When he's gone, climb on the central platform and it will
lift you to the upper section. Go down the hallway, through the door.
Throw the Boomerang at the convulsing red things, they will freeze,
allowing you get through this room (although you may want to finish off
that Octorok in the water...).
Jump to the second platform, it will lower to the room before the room
with strange holes, completing the circle and making a bridge to the
doorway that was out of reach. But the switch won't stay down, and
Princess Ruto is no where in sight! Well, go to the other side of the
chamber, there's some crates that you can lift. 'Nuff said :)
Kill all the Jellyfish with your Boomerang, it makes this room a tad
easier. Climb the vines, at the top is a strange object hanging from the
wall. You can't hit it with anything...not even your Boomerang! There's
a strange wall blocking it. Solution? Stand back a few feet and let your
Boomerang fly! If your spacing is right it should curve around the wall
and hit it! Improve the chances by Z-targeting it. Now, walk through the
door (what else?).
It's Boss time! Check out the appropriate section for details...
Princess Ruto will give you Zora's Sapphire, the last Spiritual Stone!
She says it's her "most precious possession." I don't think so... ;)
Er...nevermind. Ignore that. I think it's pretty obvious she likes
Link...actually, that could be said about every close friend Link has
(Saria, Zelda, Malon...and Ruto). Ahem, carrying on.
/ \ /\ -=- NOW YOU HAVE ALL THREE SPIRITUAL STONES! -=- / \ / \
(Not Part of Walkthrough: Before going through time you'll want to get
the Fairies, plenty of Bottles w/something in them, Great Fairies and
lots of Heart Pieces and what not...do everything you can think of! You
can come back, but you'll want to be prepared.)
When outside the Market you will witness an extremely cool cinema (at
least the Ganondorf part is cool...I'm mean, just look at his stallion!
Looks so realistic...). Impa will take Zelda away, but before they
disappear Zelda will toss the Ocarina of Time into the nearby moat.
Well, go use your deep diving skills to go get it! Now you have all the
necessary items to open up the Temple Of Time. Zelda will
telepathically teach you the Song of Time.
Return to the Market and go to the Temple of Time...it's near the Happy
Mask Shop, just go up the stairs. It's sorta hard to tell with all of
this *cough* pre-rendered crap *cough*
//////////////////////////////----------------\\\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////// TEMPLE OF TIME \\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////////------------------\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Master Sword
Walk up to the altar and stand on the mat, then whip out your brand new
spankin' Ocarina. Play the Song of Time and a bunch of neat stuff will
happen. Go through the open door and walk up to the stone that has a
sword in it...this is the Master Sword! Pull it out.......
After a very long AND AWESOME cinema, you will be...an Adult! This was
just a small fraction of your journey...this massive game is not even
close to being over!
**************************
COLLECTING 2ND MEDALLION
**************************
C O L L E C T I N G 2 N D M E D A L L I O N
Note: Rauru automatically gives you the first Medallion, so...
/////////////////--------------------------------------\\\\\\\\\\\\\\\\\
///////////////// MARKET/HYRULE FIELD/KAKARIKO VILLAGE \\\\\\\\\\\\\\\\\
////////////////----------------------------------------\\\\\\\\\\\\\\\\
Items to find: Epona the Horse, "Song of Storms", Hookshot
Hyrule is a _very_ different place now...Ganondorf rules all, demons are
everywhere, monsters roam the land, and the people are frightened beyond
belief. You can already see Ganon's Castle, but you need the Six
Medallions to open it up (and what luck! You already have one...).
Run out of the Market and go into Lon Lon Ranch, it's time to get Epona.
First make sure you have Epona's Song, which is learned by talking to
Malon in Lon Lon Ranch as Young Link AFTER talking to Zelda. Then become
an Adult and earn AT LEAST 70 Rupees...Talk to Mr. Ingo and pay 10
Rupees to practice with a horse. Instead of riding the horse that comes
to you, play Epona's Song and she'll come. Run her around the course
(lots 'o fun!) until time is up. Get off, and then talk to Mr. Ingo
again and do the same. Instead of running around, talk to Mr. Ingo while
on Epona (Z-targeting) and he'll ask you to race him with a 50 Rupee
wager. Beat him twice and Epona is yours! To get out of Lon Lon Ranch,
simply get enough speed and hop over the fence. Hurray! Now you can call
Epona anytime when you're on Hyrule Field (using Epona's Song). She sure
does make travel a helluva lot easier than you on foot!
After this you'll want to go to Kakariko Village, the grave yard in
particular. Look at the left batch of tombstones, the one with some
flowers in front of it, this is Dampe's Grave. Pull on it to pull it
away, revealing a tunnel. Follow it down to meet Dampe's Ghost. Race him
[See "Mini-Game" section] to earn the Hookshot. Oh, sweet Hookshot...
At the end of the cavern is a blue block, play the Song of Time and it
will move away. Follow the path to find a windmill, talk to the guy and
he will mention a kid with an Ocarina from seven years ago. Show him
your Ocarina and he'll teach you the Song of Storms. Now head out...You
can do a TON of things now. You can get Big Goron's Sword and a few
Heart Pieces. But, that's in the other sections. Go to Kokiri Forest
now!
/////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////// KOKIRI FOREST/LOST WOODS \\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Entrance to Forest Temple, "Minuet of the Forest"
Go into the Kokiri Forest, it seems it has been over-run by monsters!
Then head into the Lost Woods. At one point Mido will block your path,
play Saria's Song to prove you know her. He'll let you pass. Find the
Forest Meadow where Saria used to be (if you don't remember the path
just use that one trick...). Defeating the Moblins in the maze can be
quite a hairy experience...They won't give you any time to defend
yourself, they'll just charge at you and spear you. To get past them
easily, use your Hookshot. Then there's the hammer Moblin...just avoid
his shots, get behind him, and use your Sword! Also, you might want to
catch a few Faries from the nearby Fairy Fountain, because a lot of new
players die a lot in the next area. Continue, you will find Sheik at the
end, and he'll teach you the Minuet of the Forest. Behind him is the
Entrance to the Forest Temple...Look above it, there's a branch there.
Use your Hookshot to get over there and enter it...
/////////////////////////////---------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////// FOREST TEMPLE \\\\\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////-----------------\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Map, Compass, Fairy Bow, Forest Medallion
Go forward and kill the two Wolfos, then go to the side and climb the
vines there (after taking out the Skulltula with your Hookshot. Aren't
those things ANNOYING?!). At the top is a bunch of branches and a chest,
in it is a Small Key. Drop back down and go through the door, the hall,
and enter the main room of the dungeon. After the cinema showing the Poe
Sisters, go forward and through the doors. Kill the Flaming Skull by
bouncing it off your shield and then hitting it as it bounces around,
helpless. At the end you'll find two Stalfos! Kill them with your best
swordfighting techniques. Just remember that you can't block their lunge
with your shield, so do a backflip (back and A while in Battle Mode) to
avoid it, then do a lunge of your own to really hurt them. After they
are dead, break the pots, one of them has a Fairy if you need it. Your
prize is another Small Key. Exit back to the Main Room.
In a tunnel nearby is a blue block, destroy it by playing The Song of
Time. Go through the door it was blocking. Climb the wall to your right,
but you might want to kill the Skulltulas first, but one will still be
left because it's out of the Hookshot's range. So when climbing, go slow
and quickly go up when it looks away, since it won't charge if it can't
see you! Go through the door in the small aclove...Kill the Blue Flaming
Skull to receive the Map in a chest. Go through the next door. Look to
your left, see that white target? That's a Hookshot target, if you can
hit it with your Hookshot you'll be pulled towards it! Do so, then hit
the switch that is there. It will drain the nearby well. Drop down into
the water (if you hit land it might hurt you - badly) and go inside.
After a long path you'll get another Small Key! Now climb back out, then
return to the Main Room through the door that brought you here.
Go through the locked door that is in front of you, across the chamber.
Go through the hallway with the Giant Skulltula, then into the next
room. Climb the ladders, then pull out the stone block so it fits the
little area. Push it, following the arrows painted on the floor. Go to
where the block originally was, then follow that path to find the block
again. Now push it into place! You'll hear that chime that means you got
a secret. Use it as a stepping stone to the above area. Alright, pull
the red stone as far as it will go. You can't pull it all the way out,
however, due to the lack of space. Go back to where the blue stone
originally was, there's a ladder. Climb it, then turn right to find a
little fence. In the wall, to the right, before the fence, is a small
aclove where you can push the red block totally out! Now return to the
red block via the blue block and push it into place! Whew...
Follow the path to the end where you will find a locked door, un-lock it
then go through. Run across the twisted corridor, at the end is an area
with another locked door. You have one Small key left...well, guess what
to do next! Now you'll fight a lonely Stalfo. Note that although he can
walk over the hole in the center, you CAN'T! When he's dead the hole
will be covered and two more will warp in. Unlike the last one, if you
kill one it won't disappear, it will just fall to pieces. If you take
too long (trying) to beat the last one then it will re-assemble itself!
Even if you're new to the game this shouldn't be THAT hard (ok, I admit
I had some trouble with this, but...). Dispatch them and you'll receive
the Fairy Bow!! Woohoo! Now you're really dangerous...exit the room.
See that Poe in the painting? Shoot it from afar with your bow. After
doing this to three different paintings (if you get to close, however,
it will go away to another painting) it will come out. Z-target it and
hit it with a bow! Then it will disappear. Cock your bow and get ready.
If it starts spinning wildly simply sidestep. When it re-appears, hit
it. Do this until it dies. An even faster way is to do a lunge with your
Sword...It will give you the Compass. Return to the Stalfos room, then
go through the next door. You'll repeat the same process, except this
time the Poe is red! Also, it will give you a Small Key instead.
Now, go back to the Twisted Hallway. Actually, the room BEFORE it. See
the eyeball above the doorway? Peg it with an arrow, the resulting
effect will un-twist the twisted hallway. Now go through it and drop to
the floor, open up the purdy chest and you'll get the Boss Key. Now drop
down into the hole in the ground. Kill the Blue Skulls, then go through
the un-locked doorway. The best way to defeat the giant Deku Baba is to
stun it with the Hookshot, then use your sword (do a lunge for one hit
to kill! It's A in Battle Mode, duh). Go in the door to the right...Now
you must kill a Floormaster! Z-target it and wham it with arrows, then
it will break into three smaller pieces; do the same, or you could use
your Sword Spin, that is quite effective. Now after chopping it to
pieces, you will get another Small Key. Go back to the balcony and
through the door. Return to the area before the twisted hallway. Re-
twist it (Hey, I can make up my own words if I want to) then go through
it, down the Poe Area, through the used-to-be-Stalfo room, and through
another room. Fall down, then climb the ladder to the right. Go through
the hallway with green flaming skulls and un-lock this door with your
Key!
This room has a pillar with a torch on it at it's center, and four
platforms revolving around it. There is an eyeball near here, but it is
covered in ice. Solution? Whip out your arrow, get on a platform, and
shoot the arrow through the torch. The arrow will fly through the flame,
light on fire, hit the eyeball, melt the ice, and then activate the
switch. Sweet...That will cause the second hallway to be twisted, you
know, the one you just came from. Fall down the hole in the ground when
you return...
This area seems impossible at first...but it's not. The ceiling will
fall, but there are several holes in it, which will allow you to slip
by. Here's how to get through it: First, run to the switch. Stand on it
to open the exit, and a hole is right over you. When the ceiling is at
it's highest, quickly run to the chest. Besides being safe, you'll pick
up a bundle of Arrows. Oh, I forgot to mention, you can take out the
Giant Skulltulas with your Hookshot! The neat thing about using the
Hookshot is that you DO NOT have to wait for them to turn around (which
is a good thing, since they don't turn around until you get close to
them). Now, exit.
Look at the picture of the Poe. Look at it good...memorize it. Now hit
t with an Arrow, blocks will fall. They have pictures on them...you
have to arrange them to look like the Poe Sister, Amy, the one in the
picture. There's the eyes, bottom, and torch. It's a perfect block. You
get 60 Seconds, if you fail then they flip over and you must try again.
When you do finally complete it they will vanish and you'll fight Amy.
Use the same techniques as before. When the door unlocks, go through it.
Now we're back in the Main Room...climb to the bottom and go to the
center of the chamber.
Now you must fight the last Poe...Meg. She will split into four and
encircle you. The one that does a quick spin is the REAL one. Quickly Z-
target it and fire an arrow! Repeat this process until it's destroyed.
An elevator will appear in the platform. I'm sure you know what to do
now...
Now, this may sound strange (and it is!), but push on the wall. Yes, the
entire wall will shift positions. Fiddle around with this a bit and you
will eventually be able to get to the Boss Door! The fastest is to
continually push it counter-clockwise. Make sure to bring plenty of
Arrows for the Boss, or it will be a lot tougher. Check the Boss Section
for details on that...
Now Saria is rescued, and you have acquired the FOREST MEDALLION! You
are coming closer to freeing Hyrule, but you still have a lot ways to
go.
**************************
COLLECTING 3RD MEDALLION
**************************
C O L L E C T I N G 3 R D M E D A L L I O N
/////////////////////////////------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////// GORON CITY \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Goron Tunic, "Bolero of Fire", Entrance to Fire Temple
All of the Gorons are gone, except for the one on the third floor that
is rolling around wildly. Put a bomb in his path and, if it blows up on
him, he'll stop. But I know a trick that I haven't seen anywhere else,
and it works like a charm...you know those two Bomb Flowers near the
entrance to the Giant Goron that sells you Giant's Knife? Well, get
away, and when the ball is almost there, fire an arrow at the bombs! It
works perfectly. Talk to him after he calls you "Ganondorf's servant"
and he'll tell you a few stories, then you have to talk to him about
both topics that are presented to you by Navi ("Where the Gorons are"
and "The Dragon". He says you're the only one that can save the Goron
race, and he gives you a little present, the Goron Tunic, which is
resistant to fire (Is this starting to sound like Super
Metroid?...maybe...). You could always buy this at a store, but it
costs a lot of money (200 Rupees...you'd need the Adult Wallet for this
one).
Go downstairs to the King's Room and pull on the statue that looks out
of place, behind it is the Death Mountain Crater. Cross the broken
bridge, using your Hookshot to get across gaps. Before finding the
entrance to the Fire Temple, Sheik will teach you the Bolero of Fire,
yet another song for your collection. Enter the Fire Temple...
/////////////////////////////-------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////// FIRE TEMPLE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////---------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Map, Compass, Megaton Hammer, Fire Medallion
Go up the stairs and through the left door. After the chat with the King
Goron (I can't remember how to spell it) jump on the platforms to the
left. You'll find a switch, stand on it to release the Goron! Talk to
him to free him and get a tip. Pick up the Small Key that's in his cell.
Now return to the entrance and go through the right door this time.
Cross the wooden bridge and go across the wooden board to the right of
the locked door. Soon you'll find a wall with an odd piece...blow it up
with a bomb! Inside is a Goron in his cell, along with the Small Key you
need to open the locked door. Now exit the tunnel, across the chamber is
a door under a blue block. Enter the door. Another Goron with a Small
Key. With your two keys, un-lock the door across the wooden bridge.
Go across the board and then climb the gate near the right pillar. Jump
on the pillar, being weary of the Keese, and push the block on top of
the pillar of fire. When it erupts it will fling the block up. Get on
your little elevator to be transported to the upper area, it has a
locked door. Use your last Key on it...duh. Climb the ledges, killing
the Torch Slugs, then hop on over to the adjacent area. Push the block
off the edge, then drop down and pull it as far as it will go. Get back
to where the block used to be, then use the block as a stepping stone to
the next area. Climb the fence. The exit to this room is being blocked
by a large flame. Remember that strange diamond object near where the
block originally was? Well, if you hit it with something, the fire will
go out...for five seconds. Get on the same level as the fire, stand near
the edge, and toss a bomb on top of the diamond. Get near the flame. If
the bomb hits it's target, quickly climb the fence and exit through the
door.
Now we're in a giant maze with boulders rolling everywhere. You can find
two Gorons now...the first one is to your left, just follow the wall in
that direction. Get the key in his cell. The second is on the other
side, in a small aclove. Get that key as well. Now, find the locked door
(near a wall) and go through it. Hit the eyeball with an arrow (it's
very easy to miss, look up near the ceiling) and the barred door will be
open. Inside is a chest with the Map. Now return, go through the locked
door.
In this room a curtain of fire will follow you, so don't doddle. Ignore
the locked door and follow the path to find another door. Now you're at
the top of the maze. The platform in front of you, the one with the
Torch Slug, has a very large crack in it. Also, Navi will say "I hear
Goron voices below..." It's pretty obvious now. Just plant a bomb there,
then fall down the tube. At the bottom is a Goron and a Key (like
always). Climb up the grating to return to the top of the maze. A few
platforms away is a switch, it will open a cage nearby, on the other
side of the maze. Carefully, hop over there. Get the Key. NOW return to
the room with the fire curtain, un-lock the door. Go through the hall...
This room is huge, and very dangerous. It looks like an open space, but
the curtains of fire that open up block your path and will torch you if
you touch them. And since they only appear when you get close to them,
it's a good idea to walk, not run. Turn to your right and follow the
wall to a door, inside is a chest with the Compass. Go back to where you
came in and go left, carefully make your way through the pillars of
fire, the bats, and rolling rocks and un-lock the door there.
Go through the hallway (you can't get the Goron there - YET). Now you're
on the opposite side of the room. The only reason you can't get here via
the other side is due to the fact that the curtains of fire cover it up!
Now, hit the switch and quickly run to the area that the giant flame was
protecting. The door here is FAKE; it will attack you if you attempt to
open it. Instead, lay a bomb down and blow it into oblivion. Behind it
is a real door. Now you will fight the Flare Dancer. Ya know, the one in
the Boss Section...
When he's dead the flame in the center will go out, now it serves as an
elevator to the upper area. Climb the grating on the wall, then throw a
bomb over the ledge to activate the Diamond Object and de-activate the
flame. Climb the grating, then exit.
Now we're in a semi-donut shaped room, Climb the stairs, then hit the
switch. Now, above, the treasure chest used to have a flame around it,
but now it does not. There's a timer, so quickly use the small steps
near the edge of the hole in the center to climb up there. Oh, and try
not to fall...it's a LOOOONNNG way down :) If you make it in time, and
don't fall, you shall have received the Megaton Hammer! Go to your right
to find a strange block with a face on it...smash it with the Megaton
Hammer and it will fall, creating a tunnel for you. Break the statue
with the Hammer to reveal a door. Take care of all the Keese, then smash
the strange block with a face. It's a switch, and will cause the floor
to transform into a stairway. At the bottom is a switch that will not
stay down...Just grab a crate near the start of the room, carry it
there, then lay it down on the switch!
Smash the stone with a face and you will fall into the room with the
maze of fire curtains. The block that fell will serve as a step up to a
barred door. There is a switch, but like Navi said, "It's all rusted!"
Just whip out your Megaton Hammer and hit it. Now, take a running leap
and jump over the gap! Play the Song of Time near the blue block and it
will disappear (sorta), revealing a rusted switch. Hit it with your
Megaton Hammer, it will un-lock the Goron below. He'll say that the
statue near the start of the dungeon has a door behind it...Grab the
Small Key in his cell. Now, climb the blue block and exit through the
door you entered. See that platform right in front of you? Hop on it and
smash the face block with your Hammer. Not only are we at the beginning
of the dungeon, we've made a little bridge to the Boss Door!
The statue the Goron was speaking of is to the right of the stairs.
Smash it to bits with the Hammer, then enter the door behind it. Kill
all the creatures in this room to unlock the door. Exit through the
door, avoiding the spinning tiles...now you must face the Flare Dancer
again! Just check out the section...that starts with a B...ends with an
S...After killing him the barred door will be free to open. Also, a
chest will drop down, this contains a few bombs. Exit the door, smash
the rusted switch with the Hammer to open the cell and rescue the final
Goron. Open up the yellow and blue chest to find the...Boss Key! Oh
yeah, baby! Go to the door that's in the cell, you're to the left of the
stairs at the start. I'm sure you know where to go now...(door, left of
stairs...where the King was at the start!). Also, if you want to re-fill
your health or your bottles are empty, go to the right of the boss door
(you'll need to use the Hookshot target) and smash the pots on the
ledge, one of them has a Fairy in it!
Now you will fight the mythical dragon, Volvagia. Check out the Boss
Section for details on this fight...Take the Heart Container and enter
the blue light.
Now Darunia, king of the Gorons, and the Sage of Fire, will hand over
the FIRE MEDALLION. You are now about 3/4 of the way through the game in
terms of getting to the ending sequence.
**************************
COLLECTING 4TH MEDALLION
**************************
C O L L E C T I N G 4 T H M E D A L L I O N
/////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////// DEATH MOUNTAIN CRATER \\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Double Magic Meter
After warping from the Chamber of Sages, return to where you entered,
but instead of going through, turn left, smash the boulders with your
Megaton Hammer, and continue in that direction. Eventually, Navi will go
to a group of rocks and turn green. Smash these and go inside; play
Zelda's Lullaby on the Triforce Symbol and guess what? Another Fairy
Whore will double your Magic Meter, making you even MORE dangerous :)
You'll now want to some how make your way to Zora's Domain. The fastest
way is to play the Prelude of Time to get to the Market, then walk out
and play Epona's Song to call Epona, then run her to Zora's Domain. Or
you could just walk down the mountain and get there...Like before, stand
on the stone and play Zelda's Lullaby. It'll open.
///////////////////////////////---------------\\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////////// ZORA'S DOMAIN \\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////////-----------------\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Entrance to Ice Cavern
This place is a lot different...Instead of flowing water we have frozen
ice...SOLID ice...Everything is frozen, even the King. Go behind the
King Zora. Once outside, hop on the ice platforms and go in the ice
cave...it's to the left, you nut.
////////////////////////////////------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////////// ICE CAVERN \\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////////--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Map, Compass, Blue Fire, Iron Boots, "Serenade of Water"
This level is not exactly a normal area...and it's not exactly a
dungeon...It's a hybrid of sorts. Go forward until you reach your first
room. Defeat all of the Freezeerds to open the door. Be careful of the
switchblade that encircles the room! Go in the door, now you must
collect all of the Silver Rupees. This is fairly simple if it weren't
for the rotating knife contraption in the center of the room. Most of
them are near the blades, and one is hidden in a grove of icicles, along
with a Golden Skulltula. One is near the exit, but you'll need to jump
off the platform (just be sure not to land on the blades!). After that,
exit through the newly opened door, then follow the hall until you find
a large room. First, kill all the creatures in it, then walk up to the
torch of Blue Fire...fill ALL of your Bottles with this. Now, use it on
the red ice that is blocking the chest, then re-fill. The Map is inside
the chest...Now return to the room with the rotating knife contraption.
You'll notice that two parts of the wall are covered in red ice...melt
them with blue fire. One of them will lead to a dead-end type room. It
contains another torch of Blue Fire. Re-fill, then get the Heart
Container and the Compass. Re-fill again, then go into the OTHER
passageway that was covered in ice...
If you have an IQ of over 5 then this room will be a cinch! All you have
to do to collect the Silver Rupees is to push the ice block against the
pillars, then hop on. One requires a Bottle of Blue Fire, and what luck,
there is a torch of it in the room, but you'll need the block to reach
it. Just remember that if you screw up and need the block in a position
that is simply impossible to get it there, push if off into the
bottomless pits that surround the perimeter of the room, it will return
to it's original position (well, another one will, at least). Once the
door is actually un-locked you'll actually have to make the iceblock
start from it's original position (push it off the ledge) and then make
it go around the entire "circle" of pillars. You know, if you looked up
you would see that the pillars around the room form a circle of sorts.
:) Climb up to the door...but make sure to have at LEAST two Bottles of
Blue Fire.
A large block of red ice will block your way...use Blue Fire, obviously.
Now you must fight a White Wolfos. This isn't any different from an
ordinary Wolfos, he just looks different (and he's a bit more powerful,
but not much). The reward for all of this hard work?...the Iron Boots!
Then Sheik will come in and teach you the Serenade of Water, which will
warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron
Boots and fall down the hole of water behind the treasure chest. If you
need any Blue Fire, go back to the room with the giant knife contraption
and into the room where you got the Heart Piece and the Compass, there's
a torch of blue fire in there. Now exit, and return to Zora's Domain.
/////////////////////////---------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////// ZORA'S DOMAIN \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////-----------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Zora's Tunic
Use the Bottle of Blue Fire on King Zora and he will thaw, and then
reward your kindness with the Zora Tunic, which will allow you to go
underwater without drowning Ahem...Play
the Serenade of Water to warp to Lake Hylia, which has not been frozen.
///////////////////////////////------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////////// LAKE HYLIA \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////////--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Entrance to Water Temple
Equip both the Iron Boots and Zora's Tunic, then plunge into the water.
Keep walking and you will, eventually, find the entrance to the Water
Temple. Shoot the Blue Switch with the Hookshot to open it up, then walk
on in...
///////////////////////////--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////// WATER TEMPLE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////----------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Compass, Map, Longshot, Water Medallion
This is one of the most confusing dungeons in the game, so listen very
carefully...Put on the Iron Boots and sink to the very bottom. Go in the
entrance that has two torches on either side. There you will find
Princess Ruto in all of her adult glory (if you thought she looked good
as a kid...). First she will talk about how she'll marry you, then
she'll tell you that to thaw out Zora's Domain you must beat the Boss of
the Temple. She'll float up. Follow her by taking off the Boots. At the
very top is a Triforce Symbol on the wall. Play Zelda's Lullaby to lower
the water level all the way. But before falling back down, enter the
nearby door. Defeat all of the Spiked Balls by using the Hookshot, a
treasure chest will appear, inside is the Map! Now return and fall down
the hole...
There are two ways to light these torches: Shoot an arrow through the
already lit torch so it hits the torches, or just use Din's Fire. Either
way, the door will open. Kill all the clams by shooting the inside of
their mouth with the Hookshot. When they are all dead a chest will
appear, inside is a Small Key. Now exit to the main area of this
dungeon.
If you want some items head to the left passageway. If you just want to
continue, go to the other side of the chamber. Climb the block and push
the stone as far as it will go. When it drops, use your Iron Boots to
drop down and get to the next area. You may want to kill the Tekitite
across the room (use arrows). Hit the Diamond Object and a pillar of
water will rise, use this to get across the gap. The next area has water
that swirls you around...underwater you'll notice a large pipe. When
you're near the upper part of it, activate your Iron Boots to fight the
currents and fall down there. Now, see the Diamond Object in the Dragon
Statue's Mouth? Hit this with the Hookshot, the nearby gate will open.
However, to get there you'll need to peg the Hookshot Target on the
wall. To easily avoid the clams, take off the Iron Boots and float up to
the next room. You'll find a Small Key...return to the Main Area of this
dungeon.
In the middle of the chamber is a tower, correct? Well, there is a
single, locked door at the bottom. Well, you have the Key, don't you?!
Inside seems like a dead-end, but it's not. Run to the end of the
blocks, then use your Hookshot on the nearby target, it's to your left.
Play Zelda's Lullaby near the Triforce Symbol to raise the water mid-
way. Notice how the block has also been raised...strap on the Iron Boots
and fall down into the secret tunnel that it was covering.
At the end is a Diamond Object, hit it with the Hookshot. Actually,
that's the only thing you CAN hit it with since it's the only object you
can use underwater. Kill the enemies that fall down to un-lock the gate.
Inside is a room with a Small Key. Now you have two Small Keys...return
to the previous room, the one with the Triforce Symbol, and exit through
the only door. Put on your Iron Boots and return to the area where
Princess Ruto was (the one with a torch on either side, but they're out
now since it was covered with water...obviously). When you get there,
take them off and float up. Since the water is only at mid-point you
will reach the area with a cracked wall. Bomb it to find another Small
Key! Return to the Main Chamber...
At the mid-way level (that is, the area where the water is the highest)
is a tunnel with a few pots. Follow it, after a few Hookshot targets
you'll find a chest covered in a waterpillar. To get rid of it, stand
next to it and peg the Diamond Object with an arrow. The timer lasts
about three seconds, so you HAVE to be this close. Inside is the
Compass! Now return to the Main Chamber...
On the other side of the area is a locked door (mid-way level). Un-lock
it. Now you have two keys. Stand on the water pillar, you should hear
that sound a Tekitite makes when it jumps...MOVE! He'll come crashing
down. Kill him. Now, stand on the water pillar, then hit the Diamond
Object with your arrow. It will lift you up to another room. Play
Zelda's Lullaby near the Triforce Symbol to raise the water to it's
highest point. Now, near you is a locked door. Across the chamber from
that is a tunnel. Go inside and pull the block until it falls into the
little hole. Now, go un-lock that door!
This room has no puzzles, just pure ACTION! It's hard to explain, but
just drop down to the platform that is moving up and down, then use your
Hookshot on the nearest platform that comes down the falls. Then just go
up, up, UP! :) At the top is a locked door, and you have one last
Key...In the next room there is a Diamond Object in the center. Hit it
with your Hookshot, the water will rise, as will the dragon statue
across from you. Get over there by use of the Hookshot target on it's
belly. Then, turn around and hit the Diamond Object again to lower the
water, as well as the dragon statue across from you. Get over there by
use of the Hookshot target on the wall. Climb the head, then hit the
Diamond Object with your Hookshot to raise the water, as well as the
dragon statue across from you. Get there by it's Hookshot Target. Now,
hit the Diamond Object to lower the dragon and water. Climb onto of the
dragon head, then hit the Diamond Object. Now the dragon statue will
raise you to the next area. Kill the Tekitites, then climb over the
spikes by using the Like Like as a Hookshot target (took me awhile to
figure that out, heh heh).
The next room contains Dark Link. Check out the Boss Section for a
little spicy gossip...er...details.
Go into the now un-locked door to find the...Longshot! Whoop! Whoop!
This one can extend TWICE as far as your old, outdated, nasty Hookshot.
Go behind the treasure chest to find a blue block, play the Song of Time
to get rid of it. Fall into the tunnel it creates. Now you're at the
mouth of a river...and in it, as Navi points out, are several vortexes
that will suck you in. The best, not to mention safest and fastest,
method is to just swim by them! At the end is an eyeball on the wall.
Stand on the nearby ledge and peg it with an arrow. Now, the nearby cage
will open, revealing a chest. Use it as a Longshot target to get there
quickly. Inside is a Small Key. To escape, fall through the hole behind
it which leads to an already explored area. Go to the main chamber, I'm
sure you know the way...
Now we need to get the water level at it's mid-way point. If you forgot
how to do that, shut off the computer/TV and bang your head against the
wall and repeat "I need a bigger brain, I NEED A BIGGER brain!" Once
that is complete, go to the mid-way point of the tower and look for the
barred entrance that has an eyeball. Shoot it with an arrow, then
quickly pull yourself to the Longshot target. You have to be quick,
since it only lasts about five seconds. Once there, you'll find the
block you pulled into the little hole from the start of the dungeon.
Push it until it stops, then continue to find a Small key in a chest.
Now, return to the Main Area!
Sink to the bottom and go through the tunnel that leads to a spiked
area...I can't give you specific directions, since there's really
nothing to look for...just look around at the very bottom, near the
impression in the ground. Once there, use your Longshot to clear the
spikes. Now, open the once-locked door. You have one more Key
left...Trust me, you'll want to kill all the Tekitites in this room. The
first four can be lured over with the Longshot - kill the last two with
arrows. Now, carefully cross the dangerous water. Next room, defeat all
the Stingers. Ok, see the parts of the wall that look funny, near the
door you came in, on the platforms? Bomb 'em! Inside both is a secret
tunnel with a block inside. Also in this room is a switch that won't
stay down...put two and two together and what do you get? Just a hint,
it's not five. Push/pull the block onto the switch. The water level will
rise, allowing you to exit.
You'll probably want to kill the Teketites across the gap (try arrows,
genius). Now, hit the switch and use the water pillars as platforms.
Through the door is a waterfall that spews out boulders which will push
you into a previous room. After a boulder goes by, jump near the
waterfall and equip the Iron Boots. Under you go...use your last key to
un-lock the last normal door. Inside is the...BOSS KEY! Also, behind it
are two pots: they BOTH have Fairies inside. Put them to good use inside
your Bottles, afterall, you never know when you'll start sucking :) Exit
to the Main Chamber...
Raise the water to it's highest point, then walk along the top part of
the central tower. You'll spot a Longshot target on a purple statue. Get
over there (the pots here also have Fairies). There's the Boss
Door...but there's catch. The path to it has three switchblades going
back and fourth. Sounds easy to get past, right? Wrong. The hill is
tilted at such an angle that you CAN'T stop. You have to press the stick
straight the entire time to get through. It won't be easy, but you'll
get it sooner or later.
Check out the Boss Section to kill the boss and thaw out Zora's Domain!
Also, Princess Ruto will now hand over the WATER MEDALLION, as she is
also a Sage!
**************************
COLLECTING 5TH MEDALLION
**************************
C O L L E C T I N G 5 T H M E D A L L I O N
///////////////////////////////------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////////// LAKE HYLIA \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////////--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Fire Arrow
Now you're standing on an island with a plaque...it talks about firing
into the morning sun. Wait until morning and look for the sun to rise
and do exactly that; take aim with the bow and fire an arrow directly
into the sun. A Fire Arrow will fall down...Now you can collect Fire
Arrows throughout the game! They are quite powerful - they explode on
contact.
///////////////////////////////----------------\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////////// TEMPLE OF TIME \\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////////------------------\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: "Prelude of Light"
Go up to the Altar and Sheik will appear, teaching you the Prelude of
Light. Now go behind him to find the stone where the Master Sword was.
Put the Master Sword back in and you will warp backwards seven
years..................
/////////////////////////////------------------\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////// KAKARIKO VILLAGE \\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Entrance of Well
Walk out of the Market and go to this peaceful town. Now, go to the
Windmill and talk to the man. Play the Song of Storms for him, this will
drain the well (and really screw up the windmill...). Crawl through the
passageway at the bottom of the well and...
/////////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////// BOTTOM OF THE WELL \\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\
Items to find: Map, Compass, Lens of Truth
Go through the small passageway. After defeating the Giant Skulltula, go
right through the wall. Yep, that's right, through the wall. It's fake,
and you'll end up in a new room. Fall into the stream and follow it,
starting to your right. Soon you'll find a Triforce Symbol. Stand on it
and play Zelda's Lullaby. The water will drain all the way down...now
retrace your steps to the room after the fake wall. There is a large
aclove in the floor, it has two passages: one is barred, the other
isn't. Follow the one that isn't until you reach a new room. Kill 'Dead
Hand' to receive...dun dun dun...the Lens of Truth! Use it in this room
to find a chest with a Golden Rupee (worth 200!). Explore the rest of
the well, there are many interesting things here...But we got the main
item. Now exit, I'm sure you know the way.
Also, here are the locations of the Map and Compass
Map: In the area you appear in when you fall down a hole, where you have
to collect Silver Rupees, go to the passageway surrounded by torches and
blow the boulders blocking it away. Follow the passageway, being careful
of the ReDeads, and you will find a Big Chest!
Compass: Follow where the river used to be and use the Lens of Truth
constantly. You should eventually find a secret passageway that allows
you to get to the Big Chest containing the Compass. You can also see
this in the center area, but an invisible hole makes it impossible to
from that area.
NOTE: For information on anything else in this dungeon, see the FAQ
section and Golden Skulltula section.
Return to the Temple of Time and take out the Master Sword to travel
forward seven years..........
///////////////-----------------------------------------\\\\\\\\\\\\\\\\
/////////////// KAKARIKO VILLAGE/SHADOW TEMPLE ENTRANCE \\\\\\\\\\\\\\\\
//////////////-------------------------------------------\\\\\\\\\\\\\\\
Items to find: "Nocturne of Shadow", Entrance to Shadow Temple
Enter this town from Hyrule Field, NOT Death Mountain. After a cool
cinema, Sheik will teach you a new song, the Nocturne of Shadow. Play it
to warp to the entrance of the Shadow Temple. Now look behind you to see
a bunch of unlit torches...Stand in the middle of them and use Din's
Fire (You did get that...right? If not, go check out the location of it
in the appropriate section...I can wait) to light them all at the same
time, forcing the entrance open.
////////////////////////////////---------------\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////////// SHADOW TEMPLE \\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////////-----------------\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Compass, Map, Hover Boots, Shadow Medallion
(You're going to NEED the Lens of Truth in this dungeon, unless you know
where ALL the invisible things are. If you've never been here and have
no idea what I'm talking about, check up a few paragraphs to see how to
find it).
Go forward and get past the cliff with your Longshot. Use the LENS OF
TRUTH HERE! Walk through the face block. Now you're in a room with a lot
of faces, use the Lens of Truth to find the one that goes to another
hall. Again, use the Lens to find the correct path. Kill the ReDead and
Keese and you'll receive the Map! Now go back into the room with the
billions of orange faces to find another path. Sooner or later you'll
stumble upon the Dead Hand mini-boss. Check out the Boss Section. Now
you will receive the Hover Boots! Return to the room with many blue
faces and a strange bird statue in the middle...
The inscription reads "Make my beak face the skull of truth...The
alternative is a descent into the deep darkness below." Well, whip out
the Lens of Truth and you'll find that most of the skull totems in this
room are fake...except for one. Grab the statue and point it's beak to
that one. When done, the nearby door will un-lock. Use your newly found
Hover Boots to glide there.
There are three ways to go...forward, left, and right. Two are
invisible, forward is bombable. Go left first. You have to collect all
of the Silver Rupees while avoiding the spinning blades of the two Death
statues. Pretty simple...you get a Small Key for your effort. Now, go
through the right passage in the previous room (from where you entered
originally, that is). Kill the two Mummies and you'll be rewarded the
Compass. Now, go back to the little crossroads and bomb the forward
passageway and go through the locked door.
Now you have to go through a long hallway. Be careful! Giant Skulltulas
will drop from the ceiling with no warning. At the end you'll enter a
large room. Dodge the guillotines (sp?) and use the Hoverboots to get to
the platform that goes up and down using it's chains (you can pretty
much ignore the Stalfo if you want...). Now drop down to the next
platform by using your Hoverboots when the platform is at it's highest.
Collect the Silver Rupees to un-lock the door. This is as easy as
falling asleep in Algebra class...Go down the hall, now you'll have to
go through these falling spiked contraptions. Use your Lens of Truth to
spot a block in the wall, use it to get through. When the second
platform starts falling on it, switch to the other side to avoid getting
hit by the first one (now you've switched from pushing to pulling). At
the end it will create a little ladder for you to the above area. Use
the spiked platforms as bridges to the other side, just be careful, you
have to time it right or else you'll be impaled. On the other side is a
switch, stand on it to activate a chest on the opposite side. You'll
need to use the Hover Boots, obviously. Inside is another Small Key! No
go back outside...
Go up the brown, rocky path to the left. Use your Lens of Truth to spot
the invisible platforms. Go through the locked door, you may need to use
the Hover boots on the last platform, though, since it's moving back and
fourth. Inside you can kill the two ReDeads for a Blue Rupee chest.
Collect the Silver Rupees by using your Lens of Truth to spot spikes and
invisible Longshot targets. You'll need to line yourself up with them,
then fire your Longshot in order to retrieve them. One will require to
use your Hoverboots in the platform in the corner. When they are all
collected the door will open, another room.
Go up the stairs and grab a Bomb Flower, then hurl it into the flaming
skull. When it explodes the skull will to, and a Small Key will pop out.
Pick it up, obviously. To open the door you'll have to defeat all of the
Keese in the room. Go back to the previous room. You can see the locked
door, but you can't get there...don the Lens of Truth to see the
invisible Longshot target. Get there, un-lock the door.
In this hall are several switchblades, but there are fans that will try
to blow you into them! Put on your Iron Boots to avoid that. After
awhile you'll find a gap with a fan across it. Above it is a log, use
the Longshot to get over there. Now you'll find a bridge, with fans on
either side, and an enemy eyeball that shoots fire. Kill it by shooting
an arrow into it when it opens. Now, use the Lens of Truth to find the
secret passage in the wall. It's too far away to get to, even for the
Hover Boots! Look closely at the fan behind you...when it's at full
blast, run off the cliff towards the passage, Hoverboots equipped, and
you should make it perfectly!
Kill the two mummies for a Rupee Chest, then bomb the pile of dirt near
the entrance. Inside of it is an invisible chest, inside of that is a
Small Key, which allows you to exit the room! The ladder is too high to
reach, so push and pull the block against it to make it reachable. Up it
is a boat, get on the Triforce Symbol and play the Royal Song...if
you're confused about which one that is, I'd like to how you got this
far. The boat will start to go down the river. Along the way you'll
fight two Stalfos. At the end, whether or not they are both dead or not,
the ship will start to sink. Jump to the area to your left (if you're
facing the front of the ship). Go through the door.
This room is a big maze (though the walls are only visible if you wear
the Lens of Truth) filled with Floormasters. Don't worry! They can't
pick you up, they're on the floor, not the ceiling. There are three
doors. One has a bunch of rotating skulls, you can get a few items in
there. One has a blood stained floor, use the Lens of Truth to find the
invisible Floormaster. Kill it to receive a Small Key. The last has two
walls with spikes that will attempt to crush you. Just use Din's Fire to
burn them down. Kill the two ReDeads for a few Rupees, then open the
yellow/blue chest for the Boss Key. Once you have all the keys you need,
return to where you fell off the ship.
Look across the chasm and you will see a large statue surrounded by bomb
flowers. Take out your Fairy Bow and peg one with an arrow, they will
all explode and the statue will fall, making a suitable bridge. Un-lock
the door. Now, use the Lens of Truth to spot the invisible platforms,
and use the Hoverboots to cross them. Just be careful when you land on a
new one, you'll have some momentum and you might fall off, so quickly
pull back on the analog stick to avoid that. You now stand at the Boss
Door...be sure to leave the Hoverboots on when you enter!
Check out the Boss Section for details on this fight...
Impa, Zelda's nanny, is awakened as a Sage. You also have the SHADOW
MEDALLION! Only one more medallion and we're off to Ganon's Castle.
**************************
COLLECTING 6TH MEDALLION
**************************
C O L L E C T I N G 6 T H M E D A L L I O N
/////////////////////////////---------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////// GERUDO VALLEY \\\\\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////-----------------\\\\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Entrance to Gerudo Fortress
This area can be found to the far west in Hyrule Field. To get across
the broken bridge, whip Epona a lot and she'll fly over the large gap.
Another way is to use the Longshot on the circle that is on the little
piece of cloth that is above the bridge. Explore this area and you can
find two Heart Pieces (one behind the waterfall that is feeding the
river, and one on a ledge in the canyon; just drop down to get them).
According to the boss carpenter, all of his workers have left to the
Fortress because, as they said "...working's not cool!" So, continue on,
past the tent, and you'll reach...
//////////////////////////////-----------------\\\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////// GERUDO FORTRESS \\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////////-------------------\\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Four Carpenters, Gerudo Membership Card
Go up and around and let a guard see you and you'll be locked up in a
jail cell. Look above the room to see a little notch in the doorway -
use your Longshot to pull yourself up there and you'll be looking down
on the area. Look straight down and you'll see a doorway to the
left...but there is a guard down there. If you walk in front of her line
of vision you will be put back in the cell. There are three main ways to
get past these. The easiest it to just peg them with an arrow from your
Fairy Bow, they will pass out and never wake up. Another is to stun them
with your Longshot (they will turn blue like an enemy) and then run up
to them and slice them with your sword. Or...find a way around them!
Whatever you do, drop down and go through the door directly to your left
(on solid earth).
Talk to the man in the cell to get the story of why they are locked
up...then you'll face a (nice looking) Gerudo Guard! She has dual
swords, and she can do moves with them that will make you wet your
pants! Heck, they even double as a shield. The best way to get past this
tough enemy is to Z-target (obviously) and circle around until she does
a lunge, but then sidestep and do a lunge of your on (Z + A). Another
good way is to get far away from her (but not so far so you break the
lock), then she'll run towards you, then you can sidestep and she'll be
facing AWAY from you - commence hacking. If you get hit a few times
you'll be captured again, so don't fool around! Once she is defeated she
will run away, but not before dropping a Small Key - use this to open
the cell. Talk to him and he'll say some more stuff, yada yada, then
exit through the exit.
Go to Link's left here, through the tunnel. Once inside, head right and
watch the guard until she goes around the corner, then quickly run down
the hall and turn into the first turn you come to (which is on the
right-hand side of the wall). Go around the all and defeat the guard
there with an arrow, then go through the door she was guarding. Another
cell...it will be exactly as before. Get the key, open the door, then
continue on. In this area you should see some vines going down over the
wall, climb down them and go through that door. Another cell and another
beauty to hack to bits. Rescue the confused carpenter, then exit through
the door you came in. Climb up the vines on the wall and go through the
door to Link's left.
Carefully sidestep around the corner and...ow! Two guards are making
their rounds in this small room. Just use a few arrows to take them out.
Just don't be too quick to continue, another one is in the nearby hall.
If you're in the room and you see her coming, simply get behind
something and press R to duck - voila! You're hidden. Anyways, from
where you came in, go across and up the ramp, then through the door.
Drop down to the lower area, which is to LINK'S right, then go through
the door. Oh, before entering, you can get the Heart Piece by grappling
to the large chest on the roof (use the Longshot, obviously). Anyways,
go through the door. Quickly roll into the box in front of you, then
cock your Fairy Bow and get ready to knock out another guard who will be
coming around the corner any second. Go forward and save the fourth
Carpenter!
A woman will come in, and since she thinks you have such great thieving
skills, she'll hand over the Gerudo Membership Card, which will allow
you to wander about without being hassled! Exit back outside.
This area has a lot of fun games to play, so I would stick around and
play some (especially the Horse Archery game, you can get there by going
to the path behind the Fortress; you'll need Epona to play though. The
prize for 1000 points is a Heart Piece, and 1500 grants you a 50 arrow
quiver!). You can retrieve the Ice Arrows by going into the Gerudo
Training Grounds. This is not needed to complete the game, however. Once
you're done with your fun (that was not intentional, I swear!) walk on
over to the large gate. Climb up the ladder that's next to it and talk
to the person up there, she'll open the gate for you.
/////////////////////////////-------------------\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////// HAUNTED WASTELAND \\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\
Items to find: Entrance to Spirit Temple, "Requiem of Spirit"
There are two main ways to get over the river of sand. 1) Use the
Hoverboots or 2) Get on top of the box and use the Longshot on the box
opposite the river. Then just follow the long line of flags. It's easier
to do this in the middle of the day, as it's MUCH easier to see where
they are. Follow it until you see a stone block, then read the little
note there. Use your Lens of Truth and look around, you'll notice a
strange Poe...follow her. She'll wander the desert for a few minutes,
seemingly going no where. After a bit of this she'll lead you to the
entrance of the Spirit Temple. Walk near it, then a little bit away and
then Sheik will return to teach you, yeah you guessed it, another song.
This time it's the Requiem of Spirit, which will allow you to warp to
the entrance of the Spirit Temple anytime.
Play the Prelude of Light to return to the Temple of Time. Go inside and
travel back seven years...............Now, as young Link, play the
Requiem of Spirit to warp to the Spirit Temple.
//////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\
////////////////////// SPIRIT TEMPLE (YOUNG LINK) \\\\\\\\\\\\\\\\\\\\\\
/////////////////////------------------------------\\\\\\\\\\\\\\\\\\\\\
Items to find: Map, Silver Gauntlets
Go up the stairs and talk to the woman on the left, it's Nabooru!
Eventually she'll tell you to go retrieve the Silver Gauntlets, since
she's too big to fit through the small hole. Go in. Kill the Keese and
the Armos Statue to un-lock the doors; go through the one on the left.
Wow! You have to fight a Stalfos, as a kid! They look huge! After that's
defeated, destroy the Flaming Green Skull by firing a Deku Seed at it
with your Slingshot when it's flame goes out. See the Diamond Object
across the chasm? You'll have to hit that with your Boomerang...that's
easier said than done. You'll have to be in the right place. When you do
hit it a bridge will form. Cross it, and exit through the door.
Kill both Anubises by using Din's Fire, or hitting the switch and making
them hit the fire that appears, then exit. Collect the easy Silver
Rupees to make part of the grating fall to form a bridge to the next
area. Either use a Deku Stick on the already lit torch or Din's Fire,
but just light the two torches there and a chest will drop down. Inside
is a Small Key. Go through the door to return to the area where the
Armos statue was. Go through the small hole in the wall and un-lock the
door. Destroy the Skulltulas on the wall with your Slingshot, then climb
up it. In the next room, kill everything. Then hit the Diamond Object to
receive 10 Bombchus! Z-target the boulder on the wall, then let one go!
If you're aim is true it will hit the boulder, explode, some light will
come out, hit the sun icon, then the door will open, revealing the exit
to this room.
Push the Armos Statue over the edge so it lands on the switch, un-
locking the door. Before going through, though, fall down and walk up to
the altar with two torches. Use Din's Fire to light them both and a
chest will appear, inside is the Map! Climb the stairs and go through.
Go up the stairs to enter another room. First off, kill those damn
Beamos! All it takes is one bomb (Bombchus work very well). Then,
collect the Silver Rupees using little steps. When you do, one of the
torches will become lit. Use a Deku Stick and light all of the torches,
you'll receive a Small Key. Then push the gray block with the sun icon
on it into the sunlight, this will open up the exit door. Go up the
stairs and un-lock that door.
Fight the Iron Knuckle until it goes bye bye. Then go through the door,
and open the chest...for...the Silver Gauntlets! Then you'll witness
Nabooru being captured by the two Witches. Now return to the Temple of
Time and get the Master Sword to warp seven years into the
future..........Now play the Requiem of Spirit to warp to the entrance
of the Spirit Temple.
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//////////////////////// SPIRIT TEMPLE (ADULT LINK) \\\\\\\\\\\\\\\\\\\\
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Items to find: Compass, Mirror Shield, Spirit Medallion
Go up the stairs and turn right. Just look at that huge stone! Now that
you have the Silver Gauntlets you can push it forward so it falls into
the gap. Kill the Beamos with a Bombchu, then hit the Diamond Object on
the ceiling with the Longshot. Go through the left door. Defeat the
Wolfos, then play that song you always play when you're on a Triforce
when you're on the Triforce! A chest will drop down nearby, use the
Longshot on it to get there. Open it up to find the Compass. Now return
to the previous room and go through the right door this time.
Collect all of the Silver Rupees while avoiding boulders! It's so
simple, it's pretty pathetic. The door will un-lock and inside you'll
find a nasty Like Like and a Small Key. Return to the room with the
Beams and the Diamond Object and open up the locked door. Now run past
the Like Like and climb the wall behind him. At the top, use the Lens of
Truth to find the invisible Floormaster. Defeat him, then push the large
lightbulb thingie (stand next to the wooden handles and it should
appear) so the light hits the sun icons, one of them will release a
Ceiling Master, so be careful! If you hit the right one the exit will
open.
Ignore the Armos Statue and run up stairs. See that huge statue in the
middle of the room? Look at her left hand, it has a Triforce Symbol on
it. Use the Hoverboots to get over there, then play that one song...you
know...Zelda's Lullaby you slack jawed yokel! =) A chest will drop on
her right hand. You can JUST barely get to it with the Longshot, you
have to stand on the very edge of it's hand. Inside is a Small Key. Now
drop down and use the Longshot target to get back to the main path. Run
up stairs and un-lock that door.
Destroy all of the enemies in this room to un-lock the door. The Beamos
is easy, and the Anubises can be put down with Din's Fire or Fire
Arrows. However, if you want to do it the way they intended it to be,
hit the switch and run so they hit the fire curtain that appears. Over
one of the gaps, Navi turns green: Play the Song of Time to cause a Blue
Block to appear. Step on it and one of the Anubises will hit the fire.
The switch in the next room will not stay down, so pester an Armos
Statue and let it follow you. It should eventually stumble on the
switch, giving you just enough time to run through the exit. Run up the
stairs...now you'll fight another Iron Knuckle. Your prize is the Mirror
Shield, which will allow you to bounce back magical attacks and light.
Return to the room where you had to trick the Armos Statue. Bounce the
light from the window onto the sun icon. The door will be un-locked.
Inside is a Small Key. Use it to un-lock the door in the room before
this.
Kill the two Beamos with whatever Bombchus you have left, then gaze up
at the moving wall. This COULD be hell on earth (er...Hyrule) but you
have the Longshot, and you can just hook the uppermost wall and simply
pull yourself up there. Go through the door. Stand on the Triforce
Symbol and play that one song...then go through the open door.
Kill the Torch Slugs, they're so annoying! Now, all the doors in this
room are fake, but you must destroy one of them. It's the one to the
left of the flame covering the treasure chest. behind it is an eyeball,
peg it with an arrow. This will cause another ice block to appear in
front of the one that is above the chest with the flame. Use the
Longshot target to pull yourself up there. Hit the switch to extinguish
the flame. Inside the colorful chest is the Boss Key. Now exit the room
and follow the hallway, go through that door.
To open this door you'll have to hit the Diamond Object...but it's
behind some bars. Simple! Do a lunge (Z + A) and it'll go down, opening
the door. Run inside and destroy all of the enemies. Now, go to where
the light bulb statue thingy is. To the left of it, on the wall, is a
large rock. Bomb it. If you don't have any bombs, light the previous sun
icon for some. Once that rock is down, kill the enemies there. Now we're
on the other side of bars, with the Diamond Object, looking in on the
previous room. Turn the light bulb statue thingy so it's facing there.
Now, go to the first light bulb thingy...shine that down the secret
passage you bombed so it hits the second light bulb. Return to that
room.
Now the light should be reflecting off the large white circle and onto
the floor with the chains. Use this reflected light on the sun icon and
the floor will lower itself in front of that giant statue from a few
rooms ago. The light should still be reflecting itself on the
ground...reflect it on the face of the statue and it will, eventually,
melt off. Use the Longshot to get over there, and open the Boss Door.
If you want to get back to the boss quickly (when you die you start at
the start of the dungeon...duh), stand on the chained platform and look
to your right, and down. Longshot to the chest down there. Behind it is
a rusted switch, hammer it with the Megaton Hammer. Now, a door near
here, on the bottom level of the Statue, will open. Go in there and push
the large blocks as far as they will go. Now, at the end is a face
block. Smash this down with your hammer and you will have created an
elevator that you can easily use to return to the statue area...To
return to the Chained Platform, use the chains as a Longshot target.
When you go through the Boss Door you'll be forced to fight an Iron
Knuckle. It turns out to be a brainwashed Nabooru! After the cinemas, go
behind that door and climb the platform to start out the fight...
It turns out that Nabooru is the Spirit Sage, and she'll squeeze her
power into the SPIRIT MEDALLION.
. . . -/\- -=- YOU GOT ALL SIX MEDALLIONS! -=- -/\- . . .
Use the Prelude of Light to go to the Temple of Time where you will
receive the Light Arrows, which are vital to your quest. You'll also
find out who Sheik REALLY is...I won't say, but let's just say it's not
a "he" :)
(Note: Now go complete all the mini-games, stock up on weaponry, finish
the trading sequences, find all the Heart Pieces, get all the magic
powers, and do all the secrets in the secret section...do everything to
prepare yourself for the final level...the end to this awesome game...)
********************
GANON'S CASTLE
********************
G A N O N ' S C A S T L E
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///////////////////////////// GANON'S CASTLE \\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Golden Gauntlets, Final Boss, Zelda, Cool Ending
You must destroy each barrier that is feeding the main force field,
blocking your path. There are six rooms to go in, each correlating to
one of the Medallions. Here they are, in no particular order.
The best way is to go around the room is in a counter-clockwise fashion:
Forest Barrier - Water Barrier - Shadow Barrier - Fire Barrier - Light
Barrier - Spirit Barrier
FOREST BARRIER:
In the first room, stand on the center platform and use Din's Fire to
light those torches, then use a Fire Arrow to hit the one above the
door. It will un-lock. You can also get a Rupee Chest by killing all of
the enemies.
You have to collect all of the Silver Rupees, above a bottomless pit,
with fans all around. Go to your left, you'll see a fan. Use it with the
Hoverboots to get to the platform near the Beamos. Z-target it, then
hurl a bomb at it. It should explode, making this room a lot easier.
Float down and hit that switch to activate a Longshot target on the
previous platform, allowing you to get the Rupee. The last one is on a
small pillar, with a fan right in front. Wait for it to die down, then
quickly get over there! If you're slow it will start up again, use your
Iron Boots to stop from falling off. Go through the next door.
Aim at the Forest Barrier (the green ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. Saria will awaken and
destroy the Forest Barrier.
SPIRIT BARRIER:
You have to collect Silver Rupees. This is actually rather easy, as
there are no pits or anything to hinder your way, just a ton of
switchblades. For the ones bouncing off the Armors Statues, pull the
statue away and it will have enough room to bounce back and fourth
slowly, allowing you to get the Rupee without getting hurt. Also, one is
in the center of the room, up high. You'll need to kill the Beamos with
a bomb, then use the Longshot target to pull yourself up to it. When
they are all collected the door will un-lock.
Kill those stupid Torch Slugs, they are too annoying and might mess you
up. If you don't have any Bombchus with you, just hit the Diamond Object
through the bars (you have to do a lunge, Z + A, to get your sword to
connect) and a chest will fall down, inside are twenty of these mouse-
like contraptions. Send one over the wall, at the farthest Diamond
Object. If your aim is true it will explode on it, opening the door.
Now, look up. You'll see that a part of the ceiling is covered in
spider-web, and there isn't a torch in sight, plus you can't use Deku
Sticks as an Adult! Just whip out your Fire Arrows and hit it. Light
will beam in. Use your Mirror Shield to bounce the light on the correct
Sun Icon (all the others will cause a Ceiling Master to be dropped on
you).
Aim at the Spirit Barrier (the orange ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. Nabooru will awaken
and destroy the Spirit Barrier.
SHADOW BARRIER:
First, use the chest on the platform to the left (of when you enter) as
a Longshot target, inside are some Rupees. Pull yourself back to the
entrance, then use the torch on the right (of where you enter) to pull
yourself there. If you look across the chasm closely, you'll see a Like
Like. When it's near the ledge, hook it and use it as a Longshot target.
Kill it. Now, the only way that I know of to get to the next platform is
to use your Hoverboots, take a running jump, then right before the
ledge, leap, then Hoverboots will take effect. You'll just BARELY make
it, but you will. Use the Lens of Truth to find the hidden path to the
switch. It's rusted, so you'll need to use your Megaton Hammer. That
will open up the exit, but there's one more thing to do. Use your Lens
of Truth to see another invisible path, use your Hoverboots to get to
the second switch. It will drop a giant chest to where the Like Like
was, use that as a Longshot target. Inside are the Golden Gauntlets!
These will allow you to lift MASSIVE pillars. Ok, now exit (you'll need
to take a running leap to clear the hole in the invisible path).
OR...........(better stragedy below)
Look to your left as you enter and grapple to the small chest using your
Longshot, inside you'll find some Rupees. Return to the entrance via the
Hookshot target there, then look to your right. You should see a
platform with a torch on it. Draw your Bow and Arrow and peg the torch
with a Fire Arrow, it will light. You can also use it as a Longshot
target and use Din's Fire, but it will be more difficult in the long
run. Upon being set on fire, several platforms will appear, forming a
bridge to the island with the Like Like. Quickly run/jump across,
watching the patterns of the Flaming Green Skull so it won't knock you
off into the abyss below, and you'll reach the Like Like. Stun him with
the Longshot, then slash him with the sword a couple of times. Try not
to get eaten, or else he'll spit you over the edge (NOT GOOD!). Ok, use
your Lens of Truth to find an invisible path to goes to a platform
below, it has a switch on it. Use your Megaton Hammer to activate it.
This will open up the exit. Get back to the Like Like Island, and look
to the exit, and peg the torch there with a Fire Arrow. Once it lights,
small platforms will drop down to a switch. Use them to get there. Upon
activation, a large chest will drop down onto the Like Like Island...but
you can't get there, you don't have enough time. So instead, use it as a
Longshot target to get back. Open it to find...THE GOLDEN GAUNTLETS! Now
you can lift really heavy stuff. Use the torch by the exit as a Longshot
target to pull yourself to the exit. Voila!
Aim at the Shadow Barrier (the purple ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. Impa will awaken and
destroy the Shadow Barrier.
WATER BARRIER:
It should be called the Ice Barrier...First, destroy all of the Ice
Enemies to open the exit. Then bottle some Blue Fire (there's a torch of
it in the center of the room, you'll first have to bust the icicles) and
use it to melt the Red Ice covering the exit. Re-fill, you'll need it in
the next room.
This is hard to explain, but I'll try my best. Push the block FARTHEST
from the entrance into the hole. You do this by shoving it into the rock
near it, then right into the hole. Now, push the first one (nearest to
you) into the 1st rock (nearest to you) then the next. Now get behind it
and shove it into the wall, where the Red Ice is. If you're confused
there are some good GIFs of it at Gamefaqs (I think...). Now, melt the
ice with your Blue Fire, and hit the rusted switch with your Megaton
Hammer. You don't need any blocks to escape, just climb up to the door.
Aim at the Water Barrier (the blue ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. The sexy Princess
Ruto will awaken and destroy the Water Barrier.
FIRE BARRIER:
Have you ever tried this without the Hoverboots? Kinda challenging!
Although it's only one room, the Fire Barrier is one of the hardest. You
have to collect Silver Rupees above lava (the kind that resets the room
and takes away a heart; like a bottomless pit). First off, put on your
Goron Tunic, or else you'll only have 2:00 before being scorched to
death. The first few are pretty simple, but then it gets tough. Lift the
giant pillar (you must have the Golden Gauntlets for this) and it will
create an island on the other side. Under the pillar is a Silver Rupee.
Now, you first need to get to the island with the Torch Slug. DO NOT use
the Longshot target! It's not at the right angle; when you get there
you'll fall off. Instead, use your Hoverboots (make sure the Slug isn't
near the ledge or he'll push you off). Now, kill the Slug and get the
Rupee. Un-equip your Hoverboots, slip into your Kokiri Boots, then jump
on the pillar you threw, then get the final Rupee. Even if you do fall
in the lava now, the door will still be open (if you collected them all,
that is). Longshot to the exit.
Richard Says:
If you wear your Hover Boots in the room, the main platform will *not*
start to sink - this makes it all a lot less frantic!
To get to the Slug island easily...Longshot to the exit platform from
the central sinking bit, the stand on the edge (change out of your Hover
Boots for safety!) then Longshot to the target on the slug platform - if
you wait until the slug is out of the way this is easy.
Aim at the Fire Barrier (the red ball in the center of the energy) with
your Fairy Bow and peg it with a Light Arrow. Darunia will awaken and
destroy the Fire Barrier.
LIGHT BARRIER:
To open the door for this you'll have to lift the huge pillar with the
Golden Gauntlets. Now, use your Lens of Truth to see the invisible Keese
and Skulltulas. Kill them all and a chest will appear, inside is the
Small Key that will un-lock the exits. If I were you, I wouldn't bother
with the chests around the room...they are either fake and it will sap
your health, or are pathetic items (5 arrows, 5 Rupees).
Now get ready for one of the hardest things yet...Stand on the Triforce
Symbol and play Zelda's Lullaby. Whew, that sure was difficult. Open the
chest that falls down, get the Small Key, and exit.
You have to collect all of the Silver Rupees in under 60 seconds.
There's one in each aclove, two in the central tower, and one on top. To
reach that one you'll need to Longshot to the target above it. The next
room should have the Light Barrier, but it doesn't. Use your Lens of
Truth to find the passage that will lead to it...
Aim at the Light Barrier (the yellow ball in the center of the energy)
with your Fairy Bow and peg it with a Light Arrow. Rauru will awaken and
destroy the Light Barrier.
CENTRAL TOWER:
With each of the barriers destroyed, the central force field has no
energy to power it, and thus disappears. Now go in the Central Tower.
Run up the flight of stairs, you don't get anything for defeating all of
the Keese. Now you will fight two Dinolfos, a supped up version of the
Lizalfos. Use the same techniques and they'll go down in no time. The
door will un-lock, allowing you to go up another flight of stairs. At
the top you'll do battle with two Stalfos for the Boss Key. Grab it,
then continue. At the top you'll fight two Iron Knuckles. Easy enough.
Up the flight of stairs...organ music...getting
louder...............long flight of stairs......big door.......
See the Boss Section for this fight.
ESCAPE FROM THE CASTLE:
Like Zelda said, with his last breathe, Ganondorf is trying to crush
Zelda and you by collapsing the castle. You have 3:00 to escape, and you
don't have much time to waste! Just follow Zelda, she'll open up gates
and stuff for you. However, about halfway she'll be surrounded by flames
and you'll have to fight two Stalfos...better do it quick! =) At the
very end is a ReDead. Just stun it with your Longshot, then exit. Watch
as it blows up! Then, after hearing the strange sounds, go up to the
ruins...
AND BEYOND...:
After an awesome cinema, which I thought was very well done, you will
fight the main boss of the entire game, GANON. This is the most
impressive (visually, audio-wise, etc.) moment I've ever seen in this
entire game! Beat this mammoth beast and you will be awarded an ending.
It could've been better, but hell, at least you don't get a friggin'
cake and a "Thank you" screen >=)
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